Overview
Engineered Diffix3D into a StreetGaussians-based 3DGS reconstruction pipeline to support closed-loop simulation, enabling both post-processing and distillation paths.
Profiled and mitigated rendering bottlenecks; migrated portions from CPU (OpenCV) to GPU (torch), cut rasterization kernel runtime 5.6s→1.3s and boosted core renderer throughput by >1.4×.
Media placeholder: Add pipeline diagram or short demo clip of reconstruction and simulation here.